A quick overview of the medieval guilds system, its importance to the formation of medieval society, the benefits that their members enjoyed and its fall.
A free paper template pack for isometric map making and a very quick tutorial with hints and tips on isometric map making.
The second part of a cheatsheet that aims to guide anyone who wants to create their own world through the process of worldbuilding. Discussing the rise of intelligence and the creation of cultures, beliefs history and technology
The first part of a cheatsheet that aims to guide anyone who wants to create their own world through the process of world building. Discussing the genesis of the world all the way to the emergence of life
Lost Kingdom’s new series offers a Writing Hook each week, based on an historical artefact, aimed at RPG Storytellers and story writers. This week we look to the secrets of a tapestry and a mythical beast
Lost Kingdom’s new series offers a Writing Hook each week, based on an historical artefact, aimed at RPG Storytellers and story writers. This week we look at the importance of souvenirs
Lost Kingdom’s new series offers a Writing Hook each week, based on an historical artefact, aimed at RPG Storytellers and story writers. This week we look to the mysteries of
Lost Kingdom’s new series offers a Writing Hook each week, based on an historical artefact, aimed at RPG Storytellers and story writers. This week we look to the secrets a book can hold
An article about unusual medieval professions, with some hooks and tips for using them in your own stories and writing. Part 1 of a Lost Kingdom Series, great for writers, storytellers, RPG or DnD players.
Lost Kingdom’s new series offers a Writing Hook each week, based on an historical artefact, aimed at RPG Storytellers and story writers
A comprehensive list of the most common polearms used throughout the ancient, medieval and renaissance eras with details of their usage and specifications.
Throughout history, status symbols – often bizarre ones – have cropped up in art, texts, and archaeological finds, and have puzzled people from later cultures. As in nature, humans are driven by biological imperative (as well as personal desire) to show themselves as the best, and to advance their authority and power. Humans have found a wide variety of ways to display their “superiority” within a community, ranging from fancy dressing, to the erection of wondrous structures, to the acquisition of rare commodities. Enter the status symbol.
Fantasy kingdom economics: A study on the wages of craftsmen and laborers in a fantasy world economy and the way they can be estimated.
An introduction to fantasy world economics and an examination of the exchange of coinage and the bread standard
A simple trick to help you calculate the surface area of a location using Photoshop. Really handy for map makers and worldbuilders.
The first building of the “Let’s design a village” is here. We are starting with the most humble of buildings. The cottage of a cottager, the lowest of the lows, right at the bottom of the feudal pyramid.
Medieval Education could be a force for freedom or submission. In this article we discuss the educational institutions of grammar school, university and private tuition. We also examine the differing education of men of women, and of serfs and noblemen, and explore the link between the church and education.
The farming year in medieval times, the tasks that the serfs had to undertake and the tools they had to use for farming.
A review of medieval tools like the axe, flail, harrow, scythe, plough (ard), heavy plough and all others medieval villagers used.
Our goodbye to a man who has been a mentor, a friend, a guide and a source of many tears and laughter
A new claim that King Arthur might be from Glasgow Scotland has be raised by Dr Andrew Breeze of the University of Pabloma
This article aims to establish the rules that will govern the creation of assets for the “Let’s design a medieval fantasy village’ series. We are discussing the sizes and scales as well as printing of all assets.
A pseudo-scientific take on the existence and nature of magic in a medieval fantasy world.
Magic versus Technology and how the existence of magic would affect technological progress in a world that magic exists
Let’s design a Medieval village is a project which aims to create a comprehensive guide about everything you need to know about creating a medieval village and the artwork that you can use to build your own villages.
A quick look at the everyday lives of medieval peasants, their homes and the conditions in which they lived and worked.
Measuring units during the medieval times were a mess, lack of standardisation, distance and languages barriers was just the start. This article is trying to give you a rough understanding of how land was separated and measured for production and taxation purposes during the medieval times in England (as per Doomsday book)
Closing our four part series in medieval social stratification we talk about the top of the echelon, the royal family and those around them.
In this article we go through the list of building materials used during the medieval times from the lowly cottage to the grand cathedrals of the time, from straw to glass
As with buildings today, in the medieval times different buildings are serve different functions. Each of those functions in many ways define the architecture of the building, the materials used, the maintenance required and of course the time that it takes for them to be built.
Dukes, Marquises and counts, all under one king but all of them above everyone else. The one percent ruling the masses, celebrated or feared by all. Aspiring to the highest and inspiring millions. In this third installment we discuss their place in the social strata of the medieval times.
Part two of a series of articles focusing on the social stratification of a feudal medieval kingdom. In this part we explore the middle class of the feudal kingdoms. Freemen living in the cities earning their keep by the merit of their skill and cunning. Artisans and Merchants that glue the society and become the beacons of change and progress
Part one of a series of articles focusing on the social stratification of a feudal medieval kingdom. In this part we explore the lower part of the social pyramid and introduce some of the main concepts that explain the social mobility within a kingdom.
One of the hardest and possibly, most important questions to ask yourself when starting to create a fantasy world is “What is the level of technology currently available throughout the world?”, and the truth of the matter is that this will be always highly dependent on you. For the purposes of this project we had to define a range that we will be referring to as a resource.
Learn more about how Project Cove started and which are our goals for this blog